I enjoy the group versions, but it would be great to able to explore them solo at your own pace. It’s pure fan speculation at this point, but there’s some talk of maybe adding solo modes for dungeons. At this point I think we can be honest that making TSW an MMO was probably the biggest mistake Funcom made (until now, at least). They’re not even calling it an MMO anymore. The only positive I see in this unbelievable mess is that Legends will apparently be even more solo-friendly than TSW is. The current situation is the worst of all possible solutions. They could have continued the IP through single-player titles. Honestly at this point I think I would have preferred a more traditional maintenance mode. Nor do I see a lot of veterans making the transition, as Funcom has been pretty thorough about burning their bridges there. You’re not going to attract huge crowds of people to a game that is still essentially five years old and has a reputation of having failed once before. I’m between a rock and a hard place.Īnd would it even be worth investing in Legends? I can’t imagine this is a game with a bright future ahead of it. There will be new content (eventually, supposedly), but I have to repeat the entire game over again to experience it - several times if I want to keep getting the perspectives of multiple factions. In a way this is worse than if the game had simply shut down or gone into a more traditional maintenance mode. As much as I love the world and setting, going through everything yet again is a less than appealing prospect. And that means starting over entirely from scratch. So it’s move to Legends or bust, practically speaking. With no way to acquire new players (only people who already have accounts will have access to it) and no new content, it’s going to die pretty quickly, and once it’s no longer profitable, it will undoubtedly be closed down. Yes, the old game will still exist, and I’ll be able to play it still, but it’s never going to see any new content, and I doubt it will survive for much longer. I don’t have the words to adequately communicate my feelings on losing all that. Two have completed the full storyline to date and have full ability wheels (well, Dorothy is at like 98%). You can reserve one character name for the new game if you want, and “some” of our cosmetics can be transferred, which sounds terribly ominous for someone who’s spent as much time collecting cosmetics as I have. Thankfully, Funcom will allow lifetimers like me to keep our permanent subscription, but that’s about the only thing that gets transferred. The only way this could have been worse is if Grandmaster benefits didn’t transfer over. No new content to go with the new systems? Check. Interesting and unique progression mechanics replaced with generic level grind? Check. Requiring people to pay again for things they already bought (character slots)? Check. New business model that’s less player friendly? Check. No compensation for the hundreds of hours we’ve already put into the game? Check. This is bad in pretty much every way that it possibly could be. I’ve been pretty nervous about the relaunch of the game since it was first teased, but I am impressed by Funcom’s ability to vastly exceed even my most pessimistic expectations. It revamps most of the game’s systems while maintaining largely the same content. Today the news has come down that The Secret World will be put in maintenance mode to make way for a new incarnation of the game called Secret World Legends. Suffice it to say, you should never go Full Murphy if you can avoid it. It’s when Murphy’s Law expresses itself in its purest form, when literally everything that could go wrong does, a cataclysmic confluence of awfulness. “Full Murphy” is a concept I came up with in a recent article, and I like the idea enough I’m kind of trying to make it a thing now.
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